Sinusoidal Analysis of a Melody
Five seconds of soundscape and melody from a video game, using harmonic analysis & resynthesis software. I often use a software called SPEAR (Sinusoidal Partial Editing Analysis and Resynthesis) to extract sonic elements of a busy soundscape when I'm analyzing a muddled sound environment in a film or video game. This screen capture (covering a mere five seconds of sound) comes from the 'walking simulator' "Leaving Lyndow." In this image, the sea of gray lines represent the ocean waves, seagulls, wind, and carpentry work in the background. Like ripples in water, they look similar enough, but in combination, they end up being unique. The three simple lines on the left are a violin melody, making visible the fade in and fade out of each note. On the right, the orchestra swells in like an ocean wave, dominating the lower end of the spectrum, filling our ears and eyes with sweet music.